The whole premise I was following is the fact that resist gains come best when
the caster's magery is within 10 points of the recipients resist skill. It seems to work great for monsters. Imps as
I said before are good for fresh tamed frenzieds because they have almost the same skill levels. Keeping that in mind I set
about casting like mad.
The ONLY spell I was casting on Devastation was magic arrow for several reasons. One, I needed a baseline.
It seemed a good choice for that. Easier to average damage. Two, magic arrow only uses ONE sulpurous ash. Three, almost no
mana usage to contend with so the spell was cast at a fairly rapid rate. Even when manaed out you still cast one about every
2-3 seconds depending on your meditaion skill. Conrad's 106 med almost assures one cast every 2 seconds.
So all ya need to do is stock up the caster with a mountain of sulpurous ash and the guy on the ship
with bandages. Get out your matchstick and get the macroes rolling.
Dev(Devastation) did gain fairly well at 70 when I had a 58 magery caster working on him. For about
.6 resist gain. Then it just stopped. Another 45 mins and no more gains. Hmmm.
OK. Next I tried Rav with his 75 magery. The gains took off like mad (.7 in less then 25 mins) then simply stopped. Hmmm.
I went back to the 58 mage and got .2 more. Back to Rav. No gains.
I then logged out and tried it again the next day. I got a few points from Rav but none from the 58
mage. I then decided to try a much higher level mage and went to K'a. He is 90.6 magery.
Instant gains. Lasted for about .7 again.
I was beginning to see a pattern. Anti-macro code.
It was time to change tactics. I then started worrying less about the skill levels of the casters and
more on just switching characters. I would use each one for about 15-20 mins or until they seemed to hit
that skill barrier. Then switch. The lesser skilled mages didn't add as much skill gain to the mix so I stopped using them.
By the time I had figured this out, Devastation was about 75 resist.
I started using only 3 mages. They were 75, 90 and 100 magery.
It soon dawned on me that if I cast In Mani from shore I could also be casting magic arrows. This way
I had Conrad and another mage working him at the same time. I just rotated 2 mages at a time sometimes changing the order.
Devastation went from 75.6 to 80.0 resist in 3 hours doing this.
The gains pretty much drop off after an hour or so. I would just do an hour a day when I got the chance.
With Devastation I plan on keeping this up all the way to GM. Once he is done I am going to start on Desolation but mix in
other spells to find the ideal damage/gain ratio spell.
The biggest drawback I have seen with this method is the cost. The bandages and HUGE
amount of ash used adds up fast. When you start casting heals as well it gets even worse. When you compare it to PVM resist
gains, I am not sure it is worth it. The gains with PVM are MUCH slower but you make gold while you are doing it. And
you are ALOT more likely to loss the ostard setting him back ages in resist skill.
My argument in favor of the boat method is that once you get to GM resist a death doesnt
set you back weeks. Only an hour or so of casting on it(I hope.....). Also once it is GM resist it is ALOT
less likely to die in the first place. And at that point it is also easier to gain resist from high level monsters and get
your ostard back up to GM if it dies.
It is up to you to decide which route is best for you, but until I fully explore the boat method I am
going to stick with it. I will update this when I get more information. Cheers!